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EHU hosts EHUGameFest 2025: a celebration of student creativity

On June 7, the European Humanities University hosted EHUGameFest 2025 — a student festival that brought together over 50 participants and guests. The event became a true marathon of ideas, creative solutions, and warm conversations, lasting more than 10 hours.

EHUGameFest served as a space where participants showcased a wide range of student-led projects, met like-minded peers, exchanged experiences, and made new connections. This year, the festival brought together students, alumni, faculty, mentors, and professionals from the game industry.

Throughout the day, participants presented their projects in three main formats:

MVP & Demo – video games developed by teams over several months
Indie Showcase — a space for open self-presentation, portfolios, creative ideas, and personal initiatives
Board Games – a category that included both offline and online game projects

In the MVP & Demo category, the winning team Evidence impressed the jury with a complete and convincing game prototype. In the Indie Showcase, jury members and attendees especially noted the projects and booths by Visual Design program students Roma JuRo (3rd year, full sessional format) and Marta Korshak (full-time studies) for their creative approach and expressive presentation. In the Board Games category, the project Pagantsy received a special mention.

Gifts and souvenirs from EHU, along with tickets to GameOn – the largest game industry expo in the Baltics (to be held in Vilnius, November 7–9) – were a pleasant surprise for festival participants whose projects received high praise from both the jury and the audience.

A special highlight of the festival was the lecture program, where professionals from the gaming industry shared their personal experiences and practical advice. Key topics included careers in concept art (Siarhei Trukhan), narrative design (Viktor Armonik), self-presentation (Aleksei Sosnitsky), and game project promotion (Dr. Yaraslau Kot). Attendees had the opportunity to ask questions, speak with the presenters, and hear first-hand stories from people working in the industry.

The festival stood out for the diversity of student initiatives – from a dream interpretation app to the narrative-driven project ULegend. Participants shared their ideas, gathered feedback, and discussed how to further develop their projects.

EHUGameFest was made possible by a student-led initiative, supported by the EHU Department of Humanities and Arts, the EHU School of Digital Competence, and in partnership with the Lithuanian Game Developers Association and Game Developers Hub.

A large team of student volunteers – enrolled in both full-time and full sessional study formats – contributed to the event’s organization and implementation. It was a memorable experience for everyone involved.

The festival concluded with an open project discussion, informal conversations, and – of course – pizza, marking the final moment of a vibrant creative day.

The festival team thanks all participants and volunteers for their support and engagement – and, inspired by this year’s experience, is already looking forward to the next EHUGameFest!

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